

- #PILLARS OF ETERNITY 2 SAVE LOCATION CODE#
- #PILLARS OF ETERNITY 2 SAVE LOCATION ZIP#
- #PILLARS OF ETERNITY 2 SAVE LOCATION WINDOWS#

more than the standard LZMA compression settings. The only thing to note about this is that they are compressed very heavily, i.e. This revelation obviously isn't anything new and I think a lot of save files these days are similar.
#PILLARS OF ETERNITY 2 SAVE LOCATION ZIP#
The saved games are just compressed zip files. This means that, as the game progresses, you will add more and more area files to your save file. Speaking of area files, the fog of war for each area is saved and also probably a few other state variables. I think containers and items dropped on the ground are also stored but I haven't looked into the area files yet. Every single item ever sold to a vendor is stored. Secondly, there is a lot of stuff stored in saved games. Serialization might not be the bottleneck though. It's a free, open-source library and seems fairly mature though after having to essentially re-implement the whole library in Java, I'm not sure it's entirely as fast as it could be when it comes to serialization. I haven't delved too deeply but I made a few observations.įirstly, most of main game data is serialized into binary using the SharpSerializer library. I figured some people might be interested in how the save files work since save/load times are a bit of an issue.
#PILLARS OF ETERNITY 2 SAVE LOCATION CODE#
There's nothing stopping the code being built on Macs, however the JCEF dependencies are not pre-built and bundled with the source code in the repository yet so you will have to build those too. Some work was already done towards allowing characters to be imported and exported (just like in the IE games) but it turned out a bit more fiddly than initially imagined and was disabled for this release.Īll of the data for the above is present in saved game files though so it should all be eventually possible. using an intuitive UI and to save them in a format that allows them to be inserted into a saved game that Pillars of Eternity will recognise. One of the long-term goals of this project will be to allow people to create and edit items, talents, quests, etc. Modify companion portraits (note that you can already do this by just renaming and shuffling around files in the game's portraits directory).delete all the crap you sold to vendors from the save files to make them smaller and faster to save in future)
#PILLARS OF ETERNITY 2 SAVE LOCATION WINDOWS#
Faster conversion from Windows to Steam format.in which it is pretty obvious what they do, should be quite safe to modify. Things in the Raw tab such as 'BaseWill', etc. The plan is to fill out these other tabs with more stats once they have been tested.

The values in the other tabs have been tested and will be accepted by the game. Eternity Keeper will never overwrite your save files, it will just create a new, edited one, so you don't need to worry too much. Changing most of the values here has not been tested and could result in a corrupt save file. Note about the Raw tab: The 'Raw' tab is basically a dump of all a character's stats from the save file.
